When the idea for Born from Ice first took root in my mind, I envisioned a D&D setting that would not just transport players to a different world, but a different time altogether. A time on our very own Earth that was as compelling, mysterious, and challenging as any fantastical realm. Today, I want to take you on a journey … Read More
Totem Paths: The Evolution of Subclasses
When I first envisioned a world where every class could embrace any path, I knew I was onto something exciting. I wanted players to feel liberated, unrestricted by the confines of traditional subclasses. In my last blog post, I talked about designing a new class system, and alluded to this Totem Paths system. Let’s dive in and take a closer … Read More
Designing New Classes for Born from Ice
Creating a new 5e game without magic created some major hurdles. The first major hurdle is that classic D&D is entirely tied to the magic systems, and all of the classes are built around magic as a core of the game. To that end, it became clear very early on that Born from Ice needed entirely new classes that could … Read More
What is “Born from Ice”?
When I think about tabletop role-playing games, the scenes that come to mind are those of wizards and warriors, of enchanted forests and fiery dragons, or of the deep distant future, cybernetic implants, or exploring alien worlds. Taking a step away from the common fantasy or sci-fi tropes that permeate the TTRPG space, I began to envision a new unique … Read More
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