Randomworlds Q&A with Loren Small (Born from Ice)

Loren SmallDeep Dive, Game DevLeave a Comment

Loren Small in Born from Ice Style

On January 16, 2024 Randomworld TTRPG Chatroom hosted Loren Small, designer of Born from Ice, for a Q&A session on their Discord server. This chat is archived on the Hardboiled GMshoe’s website, and has also been transcribed here. Included are name and time stamps, to help keep it clear who is typing. It has been lightly edited for readability on … Read More

RPG Comparison: Würm by Chaosium

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

Cover of Wurm by Chaosium and Cover of Born from Ice: Stone Age Role-Playing

Note: This is one of several articles that looks at other games (Würm by Chaosium) comparing what they do with Born from Ice. The intent is not to critique or find fault, but rather to try to present the scope of prehistoric tabletop RPG options that are available, and show the unique things that Born from Ice brings to the … Read More

Why 5e?

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

ritual camp fire

5e is the Perfect Platform for Born from Ice Often, I’m asked, “Why base this game on 5e?” It’s a fair question. Dungeons & Dragons, after all, is a prominent name in the RPG world, and I fully recognize that there are players who prefer RPGs outside the Wizards of the Coast umbrella. This diversity in gaming preferences is fantastic! … Read More

Monsters of the Stone Age: A Halloween Special

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

The Haunted Corners of Prehistory Halloween is upon us, and while the holiday may not have existed during the Stone Age, the fear of the unknown, the dark, and the monstrous certainly did. Today, we’re exploring the terrifying creatures that our ancestors might have feared. These aren’t the fantastical dragons or undead beings from your typical D&D game. No, these … Read More

Why No Magic? Making a No-Magic Setting

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

Moving on from Magic Magic is a cornerstone of most fantasy tabletop role-playing games (TTRPGs), especially Dungeons & Dragons (D&D). The allure of casting fireballs, healing wounds, and transforming into fantastical creatures is an integral part of the D&D experience. So, why would anyone want to remove such a compelling component from the game? That’s the question I grappled with … Read More

Equipment in the Stone Age

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

inside a cave - campsite with fire and furs

A Glimpse into Our Ancestors’ Ingenious Weapons and Tools The Stone Age, spanning millions of years, was a time of profound innovation and adaptability. As I delved deep into research for Born from Ice, I found myself constantly in awe of our ancestors’ sheer resilience and inventiveness. The tools and equipment they devised, often from rudimentary materials, played pivotal roles … Read More

Designing New Classes for Born from Ice

Loren SmallDeep Dive, Game DevelopmentLeave a Comment

prehistoric man dressed in furs

Creating a new 5e game without magic created some major hurdles. The first major hurdle is that classic D&D is entirely tied to the magic systems, and all of the classes are built around magic as a core of the game. To that end, it became clear very early on that Born from Ice needed entirely new classes that could … Read More