Monsters of the Stone Age: A Halloween Special

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

The Haunted Corners of Prehistory Halloween is upon us, and while the holiday may not have existed during the Stone Age, the fear of the unknown, the dark, and the monstrous certainly did. Today, we’re exploring the terrifying creatures that our ancestors might have feared. These aren’t the fantastical dragons or undead beings from your typical D&D game. No, these … Read More

Why No Magic? Making a No-Magic Setting

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

Moving on from Magic Magic is a cornerstone of most fantasy tabletop role-playing games (TTRPGs), especially Dungeons & Dragons (D&D). The allure of casting fireballs, healing wounds, and transforming into fantastical creatures is an integral part of the D&D experience. So, why would anyone want to remove such a compelling component from the game? That’s the question I grappled with … Read More

Equipment in the Stone Age

Loren SmallDeep Dive, Game Dev, Game DevelopmentLeave a Comment

inside a cave - campsite with fire and furs

A Glimpse into Our Ancestors’ Ingenious Weapons and Tools The Stone Age, spanning millions of years, was a time of profound innovation and adaptability. As I delved deep into research for Born from Ice, I found myself constantly in awe of our ancestors’ sheer resilience and inventiveness. The tools and equipment they devised, often from rudimentary materials, played pivotal roles … Read More

Designing New Classes for Born from Ice

Loren SmallDeep Dive, Game DevelopmentLeave a Comment

prehistoric man dressed in furs

Creating a new 5e game without magic created some major hurdles. The first major hurdle is that classic D&D is entirely tied to the magic systems, and all of the classes are built around magic as a core of the game. To that end, it became clear very early on that Born from Ice needed entirely new classes that could … Read More

What is “Born from Ice”?

Loren SmallDeep Dive, Game DevelopmentLeave a Comment

When I think about tabletop role-playing games, the scenes that come to mind are those of wizards and warriors, of enchanted forests and fiery dragons, or of the deep distant future, cybernetic implants, or exploring alien worlds. Taking a step away from the common fantasy or sci-fi tropes that permeate the TTRPG space, I began to envision a new unique … Read More